v1.4.2
Incremental-v1.4.2 » Devlog
Click Button The Upgrades The Statistics Achievements
Updated:
- One Click & One Luck achievement removed
- Listed Id Elements that weren’t used removed
- Made classes for HTML Elements, Upgrades, & Data Of The Player
- Variable Type Changed for most values & functions
- Upgrades Disabled When At Max | More Info, Reference To Issue #6
- Made CSS Variables For Readability
- Popups For Achievements
- Popups Displaying Upgrade Stats
Fixed Bugs:
- Buying An Upgrade with your Buy: X greater than the Max no longer bugs the upgrade cost, amount, and max out | Reference To Issue #5
Code:
/* Popup */
.popup {
padding: 6.6px;
margin: 8.9em 0 0 0;
color: rgba(255, 25, 25, 1);
outline: 2px solid rgba(255, 25, 25, 1);
width: max-content;
display: none;
visibility: hidden;
position: fixed;
right: 13px;
overflow: visible;
text-align: right;
animation-name: popup, popout;
animation-duration: 3s, 2s;
animation-delay: 0s, 7s;
animation-timing-function: ease-in-out, ease-in;
}
.upgpopup {
padding: 6.6px;
margin: -1.8em 0 0 0;
color: rgba(255, 25, 25, 1);
outline: 2px solid rgba(255, 25, 25, 1);
width: max-content;
display: none;
visibility: hidden;
position: sticky;
left: 13px;
overflow: visible;
text-align: left;
animation-name: popup;
animation-duration: 3s;
animation-delay: 0s;
animation-timing-function: ease-in-out;
}
/* Disabled Upgrade Style */
.upgrade:disabled, .upgrade:disabled:hover, .upgrade:disabled:active, .upgrade:disabled:focus {
background-color: hsl(120, 27%, 27%);
color: black;
}
/* Popup Function */
function popUp(type, text) {
let main = new Element(document.getElementsByClassName("popup")[0]);
main.setText(text);
main.visibleElement();
if (type === "success") {
main.setColor("rgba(25, 255, 25, 1)");
}
else {
main.setColor("rgba(255, 25, 25, 1)");
}
setTimeout(function() {
main.invisibleElement();
}, 8500);
}
function upgradePopUp(upgrade) {
let main = new Element(document.getElementsByClassName("upgpopup")[0]);
main.setColor("Yellow");
let clone = "\nClicks: " + new Intl.NumberFormat("en-us", { notation: "standard", useGrouping: "true", trailingZeroDisplay: "stripIfInteger"}).format(clicks.toString());;
let amount = buybtn.amount;
switch (upgrade) {
case 'clicks' :
main.setText("Clicks Upgrade: " + clicksU.amount + "/" + clicksU.max + "\nClicks Cost: " + (clicksU.cost * amount) + "\nPossible Buys: " + ((Math.floor(clicks / (clicksU.cost * (clicksU.max - clicksU.amount))) >= clicksU.max) ? clicksU.max - clicksU.amount : Math.floor(clicks / clicksU.cost)) + clone);
break;
case 'luck':
main.setText("Luck: " + luck.amount + "/" + luck.max + "\nLuck Cost: " + (luck.cost * amount) + "\nPossible Buys: " + ((Math.floor(clicks / (luck.cost * (luck.max - luck.amount))) >= luck.max ? luck.max - luck.amount : Math.floor(clicks / luck.cost))) + clone);
break;
case 'luckmultiplier':
main.setText("Luck Multiplier: " + luck_multiplier.amount + "/" + luck_multiplier.max + "\nLuck Multiplier Cost: " + ((luck_multiplier.cost * amount) + "\nPossible Buys: " + ((Math.floor(clicks / (luck_multiplier.cost * (luck_multiplier.max - luck_multiplier.amount))) >= luck_multiplier.max) ? luck_multiplier.max - luck_multiplier.amount : Math.floor(clicks / luck_multiplier.cost))) + clone);
break;
case 'autoclickers':
main.setText("Auto Clickers: " + autoclicker.amount + "/" + autoclicker.max + "\nAuto Clicker Cost: " + (autoclicker.cost * amount) + "\nPossible Buys: " + ((Math.floor(clicks / (autoclicker.cost * (autoclicker.max - autoclicker.amount))) >= autoclicker.max) ? autoclicker.max - autoclicker.amount : Math.floor(clicks / autoclicker.cost)) + clone);
break;
case 'bots':
main.setText("Bots: " + bot.amount + "/" + bot.max + "\nBot Cost: " + (bot.cost * amount) + "\nPossible Buys: " + ((Math.floor(clicks / (bot.cost * (bot.max - bot.amount))) >= bot.max) ? bot.max - bot.amount : Math.floor(clicks / bot.cost )) + clone);
break;
case 'macros':
main.setText("Macros: " + macro.amount + "/" + macro.max + "\nMacro Cost: " + (macro.cost * amount) + "\nPossible Buys: " + ((Math.floor(clicks / (macro.cost * (macro.max - macro.amount))) >= macro.max) ? macro.max - macro.amount : Math.floor(clicks / macro.cost)) + clone);
break;
case 'disappear':
main.invisibleElement();
break;
default:
main.invisibleElement();
break;
}
main.visibleElement();
}
setInterval(function() {
if (clicksU.amount >= clicksU.max) { document.getElementById("buyclicks").disabled = true; }
if (luck.amount >= luck.max) { document.getElementById("luck").disabled = true; }
if (luck_multiplier.amount >= luck_multiplier.max) { document.getElementById("luckmultiplier").disabled = true; }
if (autoclicker.amount >= autoclicker.max) { document.getElementById("autoclickers").disabled = true; }
if (bot.amount >= bot.max) { document.getElementById("bots").disabled = true; }
if (macro.amount >= macro.max) { document.getElementById("macros").disabled = true; }
}, 100)
GitHub Update Log: updatelog.md
Files
v1.4.2 Play in browser
Jun 11, 2022
Get Incremental-v1.4.2
Incremental-v1.4.2
Clicker Game / Incremental
Status | Released |
Publisher | |
Author | soulstruck |
Tags | Clicker, Idle, Incremental |
Languages | English |
Accessibility | One button |
More posts
- v1.4.1Apr 02, 2022
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